The World · The Peoples

The Eleven Peoples

Every people of Vaeloth was shaped by what it can perceive. The gods made them in three turnings of the world — the balanced, the singular, and the twofold — and each carries one gift, one lack, and a way of being all its own.

The Concordant

the balanced four

Eldest of all peoples, born where the five gazes once fell evenly. No new Concordant has been made since the Age of Concord ended — they endure by blood alone.

Vaelûn

all, evenly

The versatile heartland people — history’s makeweight.

Gift
Balance as versatility, adaptability, and ambition: quick to learn, quick to change.
Lack
Shortest-lived; masters of nothing in particular.
Way
The great river-plains and cities at the world’s heart; the most numerous of all peoples.

Aelith

all, evenly

Fading sages who keep the First Songs.

Gift
Balance as wisdom, memory, and art — the only ones who still remember when the world was vivid.
Lack
A graceful melancholy; few, and slow to renew.
Way
Star-lit ancient forests and the ruins of the Age of Concord; keepers of the Library of First Songs.

Korrhin

all, evenly

Disciplined monastics of Full Sensing.

Gift
Balance honed by discipline — masters of Full Sensing, all five senses opened at once.
Lack
Severe, few, and slow to trust the unfelt.
Way
Cliff-cloisters of the cold high plateau; law, patience, ancestor-reverence. They hold that a fading world must be perceived more fiercely, never less.

Maerin

all, evenly

Traders and wanderers who carry stories between shores.

Gift
Balance as mobility and exchange — the bridges between cultures.
Lack
Rootless; a faith that believes a little of everything.
Way
West coasts and the Sundered Isles; the free-port Maeran League.

The Singular

the five who lean

Each shaped when a god poured its one sense into a single people. One sense risen to the godly — and the rest left dim. A single gift is a single lack.

Auren

Sight

Cold, far-seeing watchers of the spires.

Gift
Godlike sight: they see in darkness, read heat and true form, and take in vast distance.
Lack
Dull to the near senses; distant, and slow at intimacy.
Way
Towers, plateaus, and peaks; astronomers, archers, lamplighters, watchers.

hawk · eagle

Eshkin

Sound

Night-folk who keep names and echoes.

Gift
Godlike hearing: sound from miles off, sight by echo in the dark, the lie in a heartbeat — even the echoes of the dead. The magic of music and of names.
Lack
Weak of eye; they shun bright light and lose their way in silent open spaces.
Way
Deep canyons, caverns, and the night; bards, oral lawkeepers, namekeepers, sound-smiths.

bat · owl · whale

Savir

Taste

Alchemists and healers of feast and poison.

Gift
Godlike taste: poison, bloodline, sickness, even the feeling in sweat and tears. The summit of alchemy, brewing, and medicine.
Lack
Soft-bodied; prone to indulgence and to addiction.
Way
A faith of communion and hospitality — feast and welcome, and poison. Healers and poisoners both.

Vryn

Smell

Wild trackers who scent what is coming.

Gift
Godlike smell: read emotion, fear, lies, sickness, and bloodline by scent — and sense what the wind carries toward them.
Lack
Weak at precise sight and abstract sign; overwhelmed in reeking cities.
Way
Half-nomadic, close to beasts, feral and keen; trackers, scouts, wind-prophets, herb-lore.

wolf · hound

Torrec

Touch

Stone-readers of the underhold — children of Tharyn.

Gift
Godlike touch: they feel through earth and stone, sense a march miles off by its tremor, and read a thing’s whole history by laying a hand on it.
Lack
Weak at the far senses; distrustful of the untouchable, loath to leave home.
Way
Underground halls and vast stone galleries; oaths and ancestors carved in stone. The children of Tharyn.

The Twofold

the two who hold two

Youngest of all, born of the gods’ alliances — two senses held at once. Powerful, but unbalanced from birth, and few.

Sylvaen

Sight + Sound

Fatalist mages of the observatory-spires.

Gift
A double far-sense — far sight and far hearing. Prophets and star-musicians who read what is coming in star and sound. The world’s greatest civilisation of high magic.
Lack
They see and hear too much: fatalistic, aloof, thin of feeling, and few of children.
Way
Lone high spires and observatory-cities; the Star-Choir.

Myrren

Taste + Smell

Ambiguous chemists of death and memory.

Gift
Taste joined to smell — the deepest perception of memory and chemistry. The finest physicians, perfumers, and embalmers; and, because their senses brand memory deepest, the ones who remember.
Lack
Steeped in death, memory, and decay — wistful, aesthetic, close to the grave.
Way
Misty southwestern marshes and great barrow-fields; keepers of the dying and the dead, makers of every cure and poison.

One of these peoples is wrongly blamed for the vanishings in Book One. Find out which.

Read Book One — free